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1. Forest Operations Tablet UI
• Modern NUI Panel: Full-screen lumber operations center with profile card, live XP bar, and tabbed navigation (Quests, Market, Leaderboard).
• Dynamic Hero Themes: Panel header adapts per section — forest green for quests, market previews for sales, trophy styling for rankings.
• Immersive Audio Feedback: Built-in UI sounds for axe hits, pickups, level-ups, quest completion, errors, and warnings — no external sound pack required.
• Locale-Ready Interface: English & Turkish locale files included; all panel strings configurable via JSON.
2. Advanced Tree Chopping System
• Three Tier Tree Zones: Pine (Level 1+), Oak (Level 3+), and Birch/Maple (Level 10+) — each with unique health, XP rewards, and material drop tables.
• Custom Dynasty Props: Dedicated stream pack with custom pine, oak, and birch tree models plus animated wood drop props — no vanilla tree clipping.
• Realistic Chop Loop: Hand-attached axe prop, swing animations, distance-based hit/miss/fall audio, and synchronized tree health depletion.
• Smart Drop Protection: Ground loot spawns with a configurable protection timer so other players cannot instantly steal your materials.
• Auto Tree Respawn: Felled trees respawn after a configurable delay (default 15s) across dozens of fixed spawn coordinates per zone.
3. Axe Progression & Durability
• Three Axe Tiers: Rusty, Iron-Head, and Mythical axes — each with unique damage, durability, price, level requirement, and bonus drop chance.
• ox_inventory Durability: Full durability support per hit; axe breaks at zero with audio + notification feedback.
• Visual Axe Props: Level 1–3 custom axe models plus optional physical axe crate at the depot.
4. Quest & Group Expedition Engine
• Solo Mission Chain: Daily quest, starter rewards, and multi-stage progression (Novice → Apprentice → Journeyman → Master → Grand Master).
• Group Expeditions: Party-based missions with recommended player counts — invite nearby players and share progress.
• Live Quest HUD: Real-time material tracking in-panel; return to depot to claim cash + XP rewards.
• Quest Abandon & Recovery: Cancel active missions anytime; /fixlumberjack command to reset stuck states.
5. Economy, Market & Leveling
• In-Panel Market: Buy axes and sell all lumber materials directly from the tablet with inventory-aware pricing.
• Infinite Level System: Scaling XP curve with +0.5% item drop bonus per level — endless progression.
• Daily Sell Cap: Optional server-wide daily sell limit to protect your economy from inflation.
• MySQL Persistence: Player level, XP, earnings, daily/season stats, and leaderboard rewards stored in database.
6. Leaderboards & Seasonal Rewards
• Triple Leaderboard: Daily, seasonal, and all-time XP rankings with gold/silver/bronze top-3 styling.
• Automated Payouts: Configurable cash rewards for daily and monthly top performers.
• Live Leaderboard Refresh: Server-synced ranking updates on a configurable interval.
7. Duty System & World Integration
• Clock In / Clock Out: Start duty via ox_target or qb-target at the depot NPC; tree blips and chop access only while on duty.
• Work Outfit System: Auto-applied male/female lumberjack clothing on duty (illenium-appearance & major wardrobe scripts supported).
• Pulse Tree Markers: Subtle animated green markers on the nearest active quest tree while on duty.
• Lumber Zone Blip: Public map blip for the Paleto forest operation zone.
8. Framework & Integration
• Multi-Framework: Auto-detects QBCore, Qbox, and ESX.
• Inventory Support: ox_inventory, qb-inventory, ps-inventory, qs-inventory, codem-inventory, and more.
• Target Support: ox_target & qb-target with optional E-key fallback.
• Editable Config Layer: Full access to config, locales, server logic, UI, clothing, NPC/target hooks, and notification overrides via escrow_ignore.
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